
Sunflower Yellow — Earlier Edition
The earlier black-and-white cover of Sunflower Yellow – Memories of a Latin Lover, preserved as part of the book’s visual history.
Rob Lezcano presents
The pictures behind the stories—and the ideas that never stopped growing.
The Vault preserves character studies, book-world concepts, movie-project ideas, props, clothing, signs, alternate directions, and the occasional image created simply because it was too much fun not to make.
Characters · Mythology · Screen ideas · DesignInside collection 01
Hula Girl began with a tiny figure on the dashboard of a 1972 Sunflower Yellow Stingray. The Art Vault shows how that one little idea expanded into families, villains, gods, shark guardians, mermaid kingdoms, movie casts, clothing, and an entire world by the water.
From the archive
A look back at visual ideas that helped shape the finished books—even after a newer cover took their place on the shelf.
Books become music
The Hula Girl stories continue beyond the printed page through the music and visual world of That Beach Sound Cartel.
Cast & character development
Early screen ideas, ensemble studies, villains, sailors, guardians, and the people who inhabit the Grass Skirt Surf Shop.

A visual map of the heroes, family, gods, creatures, locations, and legends that shape the series.

A full cast concept gathered outside the Grass Skirt Surf Shop, with La'Ka in both her ancient-spirit and dashboard forms.

Frank, Tommy, Judy, La'Ka, Lacy, Katy, Milu, and Loa assembled as one sun-weathered island family.

The main villain of Hula Girl 2 – Tears of Pearls, imagined aboard the feared Butcher's Blade.

Whitworth's Sailing Master on the Butcher's Blade—storm-worn, watchful, and built for dangerous water.

Two very different protectors of the deep: Crusher brings the jokes; Riptide carries the ocean's ancient memory.

A more playful screen-style study of Crusher and Riptide, their voices, personalities, and sacred duty.
World-building & story research
From an underwater mermaid civilization to the smallest dashboard figure, these images helped turn mythology and memory into a living visual world.

An illuminated civilization beneath the water—part palace, part pearl workshop, and part dream.

The weathered POA seal, combining the hula guardian, island symbols, voyaging canoe, and the creatures of the sea.

A dashboard hula girl photographed inside Rob's old 1972 Sunflower Yellow Corvette Stingray—the small figure behind a much larger mythology.

Rob taking a selfie with a fake Jack Sparrow aboard the Butcher's Blade. Serious visual research, obviously.

The sacred volcanic berry associated with Pele—a small natural detail with deep importance inside the Hula Girl mythology.
Wardrobe, signage & merchandise
The fictional shop grew beyond a location into its own visual identity—signage, weathered apparel, and ideas that could someday exist outside the books.
Vault collection 02 · The Island
Concept art from Rob Lezcano's second book, The Island—a hidden sanctuary where history's most unforgettable figures were given another chance to live, create, argue, drink coffee, and change the world from beyond the reach of time.

A sun-faded welcome from a place that does not appear on any ordinary map.

Albert Einstein looks across the hidden island where history, invention, and immortality have found a second home.

Hemingway, Janis Joplin, and Che share coffee, smoke, and revolution inside one of the island's most unlikely gathering places.

Bruce Lee works the kitchen while Elvis, Chris Farley, James Dean, and Buddy Holly gather around the table.

The protected futuristic sanctuary in full view—tropical coastlines, impossible architecture, and a world hidden beneath the dome.

Rob and Albert Einstein pause for a photograph on the shore, where even the impossible can feel wonderfully ordinary.

Rob receives advice from two very different spirits: La'Ka on one shoulder and Marilyn Monroe on the other.
More drawers to open
Hula Girl and The Island are only the beginning. Future collections will bring together more music art, book worlds, social designs, alternate concepts, headers, posters, and the experiments that deserve a permanent home.
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